




NVIDIA Quadro RTX 5000 Graphics Card
Condition: Good
Open Box — New, unused gear. Original packaging has been opened, but the item has never been used.
Like New — Lightly used gear that appears brand new, with no visible signs of wear.
Very Good — Used gear with minimal cosmetic wear. Fully functional and well cared for.
Good — Fully functional gear with noticeable cosmetic wear from normal use.
Fair — Functional gear with significant cosmetic wear, such as major scratches or missing non-essential parts.
For Parts Only — Non-functional gear sold as-is. Suitable only for parts or repair; not operational.

NVIDIA Quadro RTX 5000 Graphics Card
Details
At A Glance
The NVIDIA Quadro RTX 5000 brings real-time ray tracing and AI acceleration to demanding visualization, rendering, and playback workstations. Built on the NVIDIA Turing GPU, it packs 3,072 CUDA cores, 384 Tensor cores, 48 RT cores, and 16 GB of GDDR6 memory, giving you the headroom to render complex scenes and drive high-resolution outputs without compromise. Four DisplayPort 1.4 outputs can drive up to four 4096 x 2160 displays at 120 Hz or two 7680 x 4320 displays at 60 Hz, and Quadro Sync II compatibility keeps multi-system outputs locked together. It's purpose-built for media servers, real-time graphics engines, 3D design, and post-production workflows where frame accuracy and reliability matter.
Description
Features
Specifications
What's Included
The NVIDIA Quadro RTX 5000 brings real-time ray tracing and AI acceleration to demanding visualization, rendering, and playback workstations. Built on the NVIDIA Turing GPU, it packs 3,072 CUDA cores, 384 Tensor cores, 48 RT cores, and 16 GB of GDDR6 memory, giving you the headroom to render complex scenes and drive high-resolution outputs without compromise. Four DisplayPort 1.4 outputs can drive up to four 4096 x 2160 displays at 120 Hz or two 7680 x 4320 displays at 60 Hz, and Quadro Sync II compatibility keeps multi-system outputs locked together. It's purpose-built for media servers, real-time graphics engines, 3D design, and post-production workflows where frame accuracy and reliability matter.